Bomberman-Style Multiplayer, Explained

Boomber's multiplayer runs on rooms: one player creates a room and gets a short code, everyone else joins with that code, and the match plays out live over a real-time connection — no turns, no lag-tolerant workarounds, just the same arena everyone sees at once.

Creating and joining a room

Pick Play Online from the menu, enter a nickname, then either Create room (you get a 5-letter code) or Join with a code someone sent you. The fastest path is an invite link rather than typing a code by hand — see Play with friends for that flow.

The lobby

Everyone who joins lands in a lobby before the round starts:

During the round

Movement, bomb placement, and the special action all sync in real time. If your own connection blips, Boomber tries to reconnect automatically and picks your seat back up — you don't lose your spot to a bot mid-round just because a connection briefly dropped. If reconnecting fails entirely, you'll see a clear disconnected screen instead of a silent freeze.

Joining mid-round

If a round is already in progress when you try to join, you're not just rejected — you land on a short waiting screen that automatically drops you into the lobby the moment the current round ends, so you don't have to keep retrying by hand.

Teams and match length

Multiplayer isn't limited to free-for-all: the host can group players into teams, and a "wins target" setting decides how many round wins it takes to win the whole match, not just one round. The end-of-round screen shows both the round result and, once the target is hit, the overall match winner.

Bots filling empty seats

If your group is smaller than the room, the host can leave "fill empty seats with bots" on so the match still feels full, or turn it off for a strictly human-only lobby.

Ready to set one up? Play now and pick Play Online, or read how to play first if you're new to the controls.